I would love to figure out how to base this on Zelda but not sure…
Question Answered step-by-step I would love to figure out how to base this on Zelda but not sure… I would love to figure out how to base this on Zelda but not sure how to do it Review the Sample Dragon Text Game Storyboard in the Supporting Materials section to see a sample storyboard for a dragon-themed game. You will begin by creating a storyboard to plan out your game. Using one of the templates located in the What to Submit section, short paragraph that describes the theme of your game by answering all of the following questions:What is your theme? What is the basic storyline?What rooms will you have? (Note: You need a minimum of eight.)What items will you have? (Note: You need a minimum of six.)Who is your villain?Next, you will make your storyboard by designing a map that organizes the required elements of the game (rooms, items, and villain). Using the blank map in your template, organize the different rooms and the items in each room. The following requirements must be met:There must be a minimum of eight rooms.Each room must contain one item, with the exception of the “start” room and the room containing the villain.The “start” room is where players will begin their moves and should not contain any items.The room containing the villain should not contain any items.Carefully review the Sample Dragon Text Game Walkthrough video and Sample Dragon Text Game Output reading, located in the Supporting Materials section. These will give you an understanding of how the text-based game should work. As you read, consider the following questions:What are the different steps needed in this program? How might you outline them in a way that a computer can understand?What information would you need from the player at each point (inputs)? What information would you output to the player at each point?When might it be a good idea to use “IF” and “IF ELSE” statements?When might it be a good idea to use loops?When might it be a good idea to use functions (optional)?Create pseudocode or a flowchart that logically outlines the steps that will allow the player to move between rooms using commands to go North, South, East, and West. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:What input do you need from the player? How will you prompt the player for that input? How will you validate the input?What should the program do if the player enters a valid direction? What output should result?What should the program do if the player enters an invalid direction? What output should result?How will you control the program flow with decision branching and loops?Create pseudocode or a flowchart that logically outlines the steps that will allow the player to get the item from the room they are in and add it to their inventory. Use your notes from Step #3 to help you design this section of code. Be sure to address the following:What input do you need from the player? How will you prompt the player for that input? How will you validate the input?What should the program do if the player enters a valid item (the item in their current room)? What output should result?What should the program do if the player enters an invalid item (an item not in their current room)? What output should result?How will you control the program flow with decision branching or loops? Computer Science Engineering & Technology Python Programming IT-140 -T1576 Share QuestionEmailCopy link Comments (0)


