Eastern Illinois University Technology Tools for Trainers Discussion

Description

For this discussion assignment, you will need to: Readings Are Attached below1. Identify at least two different technology tools (free if possible) for trainers to use in developing different types of instruction.This is to get you thinking about the different technologies available for you Identify technologies different than the ones in the textbooks.Keep in mind that you do not actually have to download, purchase, or buy thistechnology for the project. READ the instructions for the final project for further details.2. In the discussion thread, you will need to post a separate paragraph for each technology tool.Each paragraph should contain the following:a. Title of the technology toolb. Web address (URL) for the website for the technology tool.c. A description of the technology tool.d. An explanation of how you would use the technology tool to create effective WBT.

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Chapter 6
Four Types of WBT
Driscoll
Selecting the most appropriate type of WBT
• Web/Computer-Based Training
• Purpose – to provide learners performancebased training with measureable goals and
objectives
Four Types of
Web-Based
Training
• Web/Electronic Performance Support Systems
• Purpose – to provide learners practical
knowledge and problem-solving skills in a justin-time format
• Web/Virtual Asynchronous Classroom
• Purpose – to provide group learning and
communication in an asynchronous
environment
• Web/Virtual Synchronous Classroom
• Purpose – to provide collaborative learning in a
real-time environment
Characteristic
• Self-paced
• Learners engage in learning at convenient
times and set their own pace for completing
lessons and module
• Individual learning
Web/ComputerBased Training
• Learners work alone to master skills. W/CBT is
well-suited to drill and practice of repetitious
skills
• Highly Structured
• Topics with clear right and wrong answers are
well-suited for W/CBT. Developers can predict
the answers and provide feedback,
reinforcement, and remediation
• Discrete Units of Instruction
• Teaching measureable objectives makes it
desirable to divide the content into lessons
and modules
Characteristic
• Learner-Determined
• Learners determine how, when, and at what
level of detail they will use the Web/EPS
systems
Web/EPS
Systems
• Individual Learning
• Learners work alone to solve problems.
• Ill-structured
• Used to solve problems that require analysis,
synthesis, and evaluation. Problems lack clear
right or wrong answers.
• Just in time
• Learners use Web/EPS systems when and
where needed, rather than in anticipation of
future needs
Characteristic
• Group learning
• Involves learners working with one another on
projects, case studies, and exercises. Learners are
encouraged to learn from one another as well as the
instructor.
• Accessed at different times of day and night
Web/Virtual
Asynchronous
• Learners and instructor independently access the
Web
• Problems/topics are somewhat structured
• The best topics are those that the instructor can
define the outcomes and anticipate most of the
resources learners need. The role of the instructor is
to provide flexible facilitation.
• Learning is done in anticipation of need
• Learners take training to fill a current or anticipated
gap in skills and knowledge
• Requires more than one class meeting
• Group work and projects require several sessions to
complete
Characteristic
• Group learning
• Learners work together on projects, case studies,
and exercises. They are encouraged to learn from
one another as well as from the instructor
Web/Virtual
synchronous
• Anticipated need for knowledge
• Learners enroll because they have a current or
anticipated need for skills and knowledge
• Meets at fixed times
• Learners and the instructor meet online at an
agreed-on time.
• Ill-structured problems
• The topics best suited for this environment involve
many variables and complex issues.
Chapter 7
Types of Asynchronous
Interactions
Driscoll
• Delivery of training that is not
presented in coordinated time.
Asynchronous
Interactions
• Taken at the learner’s convenience.
• Facilitator and learners do not need
to be online at the same time.
Interaction refers to
The give-and-take between the learner and the
instructional medium
Interactivity
Interactive learning programs have the ability
to
Encourage
reflection
Provide
control
Direct
attention
Add
dimension
to content
Types of Interactions
Learner-content
Learner-learner
Learner-instructor
The learner is presented
with material to study
Communications among
learners working
asynchronously or as
part of a real-time group
Include feedback on
assignments, responses
to questions, quizzes,
suggestions,
encouragement, and
motivation
Email
• Checklist for Email usage
• Spelling and grammar; Response times;
Netiquette rules; Message length; Type
of interaction; Type of document
Discussion Groups and Community Spaces
Asynchronous
Options
• Community Spaces
• Take the concept of discussion groups and
extend that concept to provide additional
services such as posting documents, sharing
URLs, uploading photos, reviewing archives,
annotating a group calendar, conducting polling,
and accessing a directory of members
• Checklist for Effective discussion groups and
community spaces
• Establish norms and standards; Determine
whether to moderate; Determine who will be
included; Decide whether to participate in a
public discussion group; Determine whether to
maintain after the class
Asynchronous Options
• Quizzes and Tests
• Technical considerations for developing
online tests
• Question banks
• Timing
• Rich media questions
• Submitting
• Scrolling
• Mixing question types
• Feedback
Types of Questions – True/False
• Best for testing simple recall, sequences, or
patterns
• Advantages
• Relatively easy to construct, correct, and
administer
• Guidelines for developing test questions
• Provide clear directions
• Make statements simple
• Ask questions in logical sequence
• Use terminology from the lesson
• Test breadth of the lesson
• Allow learners to review their answers
• Provide respectful and meaning feedback
Types of Questions – Multiple
Choice
• Best for testing simple recall and for applying abstract concepts to a
particular situation
• Advantages: Relatively easy to construct, correct, and administer
• Considerations for creating multiple choice questions
• Provide directions
• Put all repeated words into a stem
• Test one idea per question
• Use a logical sequence for answers
• Create plausible alternative
• Avoid “all” or “none” of the above
• Create only one answer per question
• Provide no clues inadvertently
• Demonstrate respect for the learner
Types of Questions – Essay
• Essay questions merely ask a question and
provide directions for answering it
• Advantages
• Relatively easy to construct, administer
• It is a good indicator of depth of knowledge
• Considerations for creating essay questions
• Provide explicit directions
• Encourage learners to respond to long essays
with alternative tools
• Test everything being taught
• Identify subject-matter experts
• Plan respectful and timely feedback
Types of Questions –
Application/Job-Task Assessment
• Form of performance-based testing that requires learners to
exhibit the skills they learned in class by performing them on
the job or on a task that mimics the job
• Advantages
• Measures job proficiency
• Good indicator of depth of knowledge
• Considerations for creating application/job-task assessments
• Use only for performance-based testing
• Provide detailed directions
• Provide adequate time
• ask subject-matter experts to evaluate
• Determine criteria for evaluation
• Develop meaningful and respectful feedback
Advantages
Asynchronous
Options –
Hypertext/Media
• It is a product that connects media (text, audio, graphics, video,
and animation) in a nonlinear manner
• Allows learners to control the pace, sequence, and depth of
content
• Learners choose what topics to examine and in what order
• It is a valuable interactive product that offers instructors many
opportunities to engage learners with layers of information
Disadvantages
• The biggest problem is that learners may get lost in complex
hypermedia webs
Checklist for designing hypermedia interactions
• Target and profile the audience
• Educate users about hypermedia
• Collect information and establish links
• Develop hypermedia and pilot the product
• Keep design simple
Example of Asynchronous Learning
• The following Screenshots
are an example of a more
modern approach to
asynchronous learning.
• This example came from
the Source: e-Learning
Trends in 2019 Author:
Asha Pandey
• The example is continued
on the next slide
Example of
Asynchronous
Learning
Example of
Asynchronous
Learning
CHAPTER 8
TYPES OF SYNCHRONOUS INTERACTIONS
Driscoll
Synchronous interactions are only possible
when the instructor and learners are
working together in real time (virtually)
SYNCHRONOUS
INTERACTIONS
Benefits
• Live group learning and immediate feedback
• Ability to bring a group of learners together for discussions,
brainstorming, case-study analysis, debates, and project work
• Real time interactions reveal the tone and personality of
learners and create a greater sense of presence
• Jut-in-time development (JIT)
• Good for providing skills and knowledge for which learners
cannot wait
SYNCHRONOUS INTERACTIONS
BENEFITS
• Range of tools
• Makes complex topics manageable
• Complex topics can be explained by directly
using tools such as whiteboards, application
sharing, text-chat, real-time audio, and
videoconferencing
• Simple classroom Metaphor
• Most like a real classroom, where learners and
the instructor share a learning experience in real
time
• Provides a structured meeting time and the
support encouragement of live peers
SYNCHRONOUS INTERACTIONS
LIMITATIONS
• Educational Limitations
• There is little value in bringing learners together if they are working on their own
• The effectiveness of this technology is limited to instructional strategies that build on
the synergy of live group interactions
• Logistics
• Logistics can be a major limitation for organizations that want to offer programs to
leaners working in different time zones
• Technical
• W/VSC programs require powerful networks and servers, multimedia computers,
layers of software, and substantial technical support
TYPES OF SYNCHRONOUS
INTERACTIONS
Internet Relay Chat
• Real-time, text-based conferencing via the Internet or an intranet, sometimes referred to as
“chat.”
• IRC “chat rooms” offer real-time communication between two or more people
• They are similar to meetings or conference calls; the chats take place in the form of moderated
discussions, private conversations, and question-and-answer forums.
• Effective tool for creating peer-to-peer learning opportunities
• This type of tool is not good for poor writers
• Guidelines
• Provide clear directions, limit number of participants, keep the conversation on track, ask for a
conservation summary, involve learners in setting norms
TYPES OF SYNCHRONOUS
INTERACTIONS
• Instant Messaging
• Enables real-time text-based chat
• Using instant messaging, learners are able to create a contact list of
fellow students and have the computer track their peers’ status (online,
busy, not online).
• This is a synchronous tool, but it is most often used in combination with
asynchronous self-paced programs or asynchronous group learning
programs to enable student to collaborate with the instructor and other
students
TYPES OF SYNCHRONOUS
INTERACTIONS
• Real-time Audio with Visuals
• Ability to carry on a conversation with learners over the Internet or intranet. In most
cases, it is used in combination with visuals
• Enables the instructor and learners to talk to one another while sharing graphics,
images, videos, etc.
• Strategies: Interview, role-play, debate, panel discussion, class discussion, question-andanswer, guest speakers, debates, games, and round-table discussions
• Guidelines
• Create an advance organizer; explain to learners how to interact; plan five- to sevenminute segments; use a variety of strategies; use a variety of strategies; have visuals
support the audio; create a respectful environment; draw on audience experience;
limit length of program; bring the program to clear close
TYPES OF SYNCHRONOUS
INTERACTIONS
• Application Sharing/Whiteboards
• Ability for learners to work collaboratively on a software application such as a spreadsheet, a
PowerPoint presentation, or a whiteboard.
• Frequently done in combination with other synchronous interactions
• The shared whiteboard is an excellent tool for collaborative activities such as brainstorming,
diagramming solutions, and outlining recommendations
• Guidelines for using Shared Applications to Teach Software skills
• Teach problem-solving skills
• Supplement the shared application
• Ask learners to work in teams
• Provide problem sets and solutions
– Limit class sizes
TYPES OF SYNCHRONOUS
INTERACTIONS
• Application Sharing/Whiteboards (continued)
• Guidelines for using application Sharing as a Teaching Tool
• Assess learners’ knowledge of the application
• Explain how it will be used and time limits
• Provide a practice exercise
• Allow adequate time
• Make applications available outside of class time
TYPES OF SYNCHRONOUS
INTERACTIONS
• Web-Based Videoconferencing
• Ability to transmit audio and video images to multiple learners via the Internet or intranet
• Advantage: allows participants to see and hear one another; learners not only can hear others’
voices, but they can see facial expressions and body language
• Requires that learners add a microphone, camera, and software to their computers
• Guidelines
• Test system prior to program date; Prepare graphics in advance; Start on time; Familiarize
learners with controls; Use a variety of interactions; Call on people by name and allow time for
response; Limit the number of sites; Summarize key points; Conclude on time
• Strategies for Multipoint Web-based video conferencing
• Demonstration, Analysis, Monitor

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